The big giant numbers on the Base card are the Victory points that are awarded when a Base scores. (and is demolished, crushed and pulverized). If the total power of all the Minions at a Base (no matter who played them) is equal to or exceeds the Breakpoint number in the top left of the Base card, that Base scores. Ok, that was a bit obvious.Īfter any cards are played, players see if a Base can be scored, (demolished, crushed and pulverized). Which means it hangs around and is… ongoing.
They also may have an effect that occurs when played.Īctions are played then discarded, unless they have an ongoing ability. That’s the number in the upper left of the card. Really that’s all you need to know… let’s get to the game play! GameplayĪfter any “Beginning of the Turn” effects occur, a player may play one Minion card and one Action card from their hand in any order or not at all. There are two types of cards that make up a players deck: Minions, and Actions. There a number of Base cards dealt to the table at the beginning of the game equal to one more than the number of players. Players draw a hand of 5 cards and are ready to go.ĭuring the game players will be attempting take over Bases each with their own game play effects. ‘Nuff said.ĭuring setup, players choose the two factions they will to use to create their deck of doom and shuffle them together. Wizards: Magic just seems to break all the rules and this faction does! Take more actions, draw more cards, Play more minions! Moo ha ha!.Tricksters: Gnomes, Fairies and Goblins! Their tricky powers allow various game effects, mostly messing with your opponents’ strategy.Robots: Replication, multiplication, domination! Robots’ card effects allow you to play more robots, and more robots and… well, you get it.Pirates provide movement abilities and blasting other players’ minions right off the table. Pirates: They do love their ships and cannons.They can be played and move freely in the game, providing unexpected card plays from your hand. It’s all about power and stepping on things. Aliens: These pesky invaders love to disintegrate things, and will allow you to remove cards from play.These traits translate into game effects when the cards are played.
Each Faction is endowed with unique traits that make them really effective in world domination. Things are about to get real messy! Set Upīefore getting to gameplay, let’s talk about what makes Smash Up super special: the Factions. The first player to score 15 Victory Points wins! Piece o’ cake right? Well, hold onto your pirate hats. Smashing up Bases is worth Victory points. Smash Up is a “Shufflebuilding Game.” That is, players combine two distinctly different 20 card faction decks, shuffle them together and form one formidable force to gain control over enemy Bases.